20 research outputs found

    Self Care system for Heart Failure out of hospital patients

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    CUORE is a Heart Failure (HF) Disease Assessment System that makes use of innovative approaches, based on Information Technologies (IT) and portable monitoring devices, for the continuous assessment of HF progression and cardiovascular risk stratification. The system valuates the cardiac condition integrating patient data from different sources with special emphasis in the information obtained for ECG processing. Rather than just evaluate the cardiovascular status, the system also aims to motivate patients to have an active role in their health management and to improve their cardiac condition by promotion of an active lifestyle. In order to make the system usable the methodology adopted to create the final solution is iterative and it involves users in all stages. This paper presents the conceptualization of CUORE as a solution to self care for heart failure out of hospital patients

    La visualización espacial en estudiantes de matemáticas de primaria

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    La visualización espacial es una herramienta importante en las matemáticas (Ramírez, 2012), que está relacionada con la geometría (Fernández, 2013). El objetivo de esta investigación es observar y comparar las habilidades de visualización (Del Grande, 1990) en estudiantes de Primaria con diferentes grados de capacidad matemática al resolver actividades de desarrollos y rotaciones de cubos. Hemos realizado unas experimentaciones con estudiantes ordinarios de 2º y 4º de primaria y estudiantes de alta capacidad matemática (en adelante, aacc) de 1º, 2º, 5º y 6º de primaria

    DISEÑO DE UN CUESTIONARIO DE FRECUENCIA DE CONSUMO DE ALIMENTOS AUTOADMINISTRADO ONLINE PARA EVALUAR LA INGESTA DIETETICA DE LA POBLACIÓN UNIVERSITARIA

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    [EN + Objective: To introduce and describe a new tool called UPV-FFQ to evaluate dietary intake of the university population. The new tool consists principally in a selfadministered online food frequency questionnaire (FFQ). Materials and methods: The tool UPV-FFQ has been developed by means of web pages applying the technology ASP.NET 2.0 and using the database SQL Server 2005 as support. To develop the FFQ has been used as model the paper and pencil FFQ called ¿Dieta, salud y antropometría en la población universitaria¿. Results:The tool has three parts: (1) a homepage, (2) a general questionnaire and (3) a FFQ. The FFQ has a closed list of 84 food items commonly consumed in Valencia region. The respondents has to indicate the food items that they consume (2 possible options), the frequency of consumption (9 response options) and the quantity consumed (7 response options). The UPV-FFQ has approximately 250 color photographs that represents to three portion sizes. The photographs are useful to help the respondents to choose the portion sizes that more adjusts to their habitual portions. The new tool provides quantitative information of the habitual intake of 31 nutritional parameters and provides qualitative information of the general questionnaire. A pilot study was done for a total of 57 respondents. The media time spend to fill in was 15 minutes. Conclusions: The pilot study concluded that the questionnaire was ease-of-use, low cost and time-effectiveness questionnaire. The format and the sequence of the questions were easily understood.[ES] Objetivo: Introducir y describir una nueva herramienta llamada UPV-FFQ para evaluar la ingesta dieté- tica de la población universitaria. Esta nueva herramienta consiste principalmente en un cuestionario de frecuencia de consumo de alimentos (CFCA) autoadministrado online. Materiales y métodos: La herramienta UPV-FFQ se ha desarrollado a través de páginas web aplicando la tecnología ASP.NET 2.0 y usando la base de datos SQL Server 2005 como soporte. Para desarrollar este FFQ se ha empelado como modelo el cuestionario en papel llamado ¿Dieta, salud y antropometría en la población universitaria¿. Resultados: La herramienta consta de tres partes: 1) una página de introducción; 2) un cuestionario general y 3) un CFCA. El CFCA consta de una lista cerrada de 84 alimentos comúnmente consumidos en la región valenciana. Los encuestados deben indicar qué alimentos consumen (2 posibles opciones de respuesta), la frecuencia de ingesta (9 opciones de respuesta) y la cantidad ingerida (7 opciones de respuesta). El UPV-FFQ presenta aproximadamente 250 fotografías a color con tamaños de ración para cada alimento para ayudar a los encuestados a escoger el tamaño de ración que más se ajusta a su porción habitual. La herramienta proporciona información cuantitativa de la ingesta habitual de 31 parámetros nutricionales y también proporciona información cualitativa proveniente del cuestionario general. Se realizó un estudio piloto con un total de 57 participantes con características similares a la población de estudio. El tiempo medio que emplearon para rellenarlo fue de 15 minutos. Conclusiones: El estudio piloto concluyó que el UPVFFQ era fácil de manejar, de bajo coste y de gran eficacia. Además, entendieron fácilmente el formato y la secuencia de las preguntas.Gonzalez-Carrascosa, R. has a predoctoral scholarship of the Generalitat Valenciana (Spain).González Carrascosa, R.; Bayo Montón, JL.; Meneu, T.; García Segovia, P.; Martínez Monzó, J. (2011). Design of a self-administered online food frequency questionnaire (FFQ)to assess dietary intake among university population. Nutricion Hospitalaria. 26(6):1451-1457. doi:10.3305/nh.2011.26.6.4376S1451145726

    Applying evidence-based medicine in telehealth: an interactive pattern recognition approximation

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    [EN] Born in the early nineteen nineties, evidence-based medicine (EBM) is a paradigm intended to promote the integration of biomedical evidence into the physicians daily practice.This paradigm requires the continuous study of diseases to provide the best scientific knowledge for supporting physicians in their diagnosis and treatments in a close way. Within this paradigm, usually, health experts create and publish clinical guidelines, which provide holistic guidance for the care for a certain disease. The creation of these clinical guidelines requires hard iterative processes in which each iteration supposes scientificc progress in the knowledge of the disease. To perform this guidance through telehealth, the use of formal clinical guidelines will allow the building of care processes that can be interpreted and executed directly by computers. In addition, the formalization of clinical guidelines allows for the possibility to build automatic methods, using pattern recognition techniques, to estimate the proper models, as well as the mathematical models for optimizing the iterative cycle for the continuous improvement of the guidelines. However, to ensure the efficiency of the system, it is necessary to build a probabilistic model of the problem. In this paper, an interactive pattern recognition approach to support professionals in evidence-based medicine is formalized.The authors want to acknowledge the European Commision for their suport via MOSAIC (ICT-FP7-600914) and HEARTWAYS (ICT-SME-315659) EU-ProjectsFernández Llatas, C.; Meneu, T.; Traver Salcedo, V.; Benedí Ruiz, JM. (2013). Applying evidence-based medicine in telehealth: an interactive pattern recognition approximation. International Journal of Environmental Research and Public Health. 10(11):5671-5682. https://doi.org/10.3390/ijerph10115671S56715682101

    Evaluating mobility impact on wireless sensor network

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    Uno : revista de didáctica de las matemáticas

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    Resumen basado en el de la publicaciónLa visualización es una capacidad necesaria para la formación matemática de los estudiantes. Por ello, se presenta un trabajo experimental basado en actividades de geometría 3D para clases de 6.º de primaria con estudiantes de diferentes capacidades matemáticas. Las actividades permitieron a los estudiantes utilizar diversas habilidades de visualización y ayudaron a los maestros identificar a aquellos que mostraron de forma consistente rasgos de talento matemático.Biblioteca de Educación del Ministerio de Educación y Formación Profesional; Calle San Agustín, 5 - 3 Planta; 28014 Madrid; Tel. +34917748000; [email protected]

    Enjoy-IT!: A platform to integrate entertainment services

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    The evolution of the Internet has been spectacular in recent decades. However, the Internet is still a linear scenario, focused on showing contents and dissociated from the physical world. On the other hand, there are many social groups that don't know how to use the opportunities that ICT can offer them, such as children. In this scenario, Project Enjoy.IT! designs, develops, and validates an entertainment platform with advanced contents that will set up a practical realization of the new products and services from the Future Internet. Project Enjoy.IT! integrates the physical world as an extension of the virtual world and vice versa. Thus, the project creates an AmI system that is able to act depending on the children's knowledge and necessities. The platform is based on a Services Choreography that allows an easy, simple integration of the necessary elements to give support to interactive entertainment activities. Copyright © 2011, IGI Global.Navarro Salvador, MA.; Sánchez Calzón, AB.; Fernández Llatas, C.; Meneu, T. (2011). Enjoy-IT!: A platform to integrate entertainment services. International Journal of Ambient Computing and Intelligence. 3(4):1-8. doi:10.4018/jaci.2011100101S1834Fernández, C., Lázaro, J. P., & Benedí, J. M. (2009). Workflow Mining Application to Ambient Intelligence Behavior Modeling. In Proceedings of Universal Access in HCI, Part II (HCII 2009) (LNCS 5615, pp. 160-167).Fernández, C., Mocholí, J. B., Moyano, A., & Meneu, T. (2010). Semantic Process Choreography for Distributed Sensor Management. Paper presented at the International Workshop on Semantic Sensor Web (SSW 2010).Ritterfeld, U. (2009). Serious Games. doi:10.4324/9780203891650Sánchez, M. (2007, September 19-21). Buenas Prácticas en la Creación de Serious Games (Objetos de Aprendizaje Reutilizables). Paper presented at the IV Simposio Pluridisciplinar sobre Diseño, Evaluación y Desarrollo de Contenidos Educativos Reutilizables (SPDECE 2007)
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